User Tools

Site Tools


developmenteras:bhlegacy

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
developmenteras:bhlegacy [2025/11/12 23:53] – set structure blamedennydevelopmenteras:bhlegacy [2026/02/02 07:43] (current) blamedenny
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
 +===== Brick Hill Legacy =====
 +----
 {{infobox> {{infobox>
 name = Brick Hill Legacy name = Brick Hill Legacy
Line 35: Line 37:
   * (?, found in [[:workshop|Legacy Workshop]] source code in ''load_file'' script)   * (?, found in [[:workshop|Legacy Workshop]] source code in ''load_file'' script)
 Like in Roblox, Brick Stickers((''NSTICKER'', ''ESTICKER'', ''SSTICKER'' and ''WSTICKER''. Defined in ''new_brick'' script as ''brick.north'', ''brick.east'', ''brick.south'' and ''brick.west'', respectively.)) were supposed to work as Decals. Despite the ''obj_brick'' having such options with the possibility to assign the images via Brick Parameters the game's code will never get to draw the stickers, due to such code being cut off in ''draw_brick'' script of [[:workshop|Legacy Workshop]]. Possibly removed due to technical difficulties. Like in Roblox, Brick Stickers((''NSTICKER'', ''ESTICKER'', ''SSTICKER'' and ''WSTICKER''. Defined in ''new_brick'' script as ''brick.north'', ''brick.east'', ''brick.south'' and ''brick.west'', respectively.)) were supposed to work as Decals. Despite the ''obj_brick'' having such options with the possibility to assign the images via Brick Parameters the game's code will never get to draw the stickers, due to such code being cut off in ''draw_brick'' script of [[:workshop|Legacy Workshop]]. Possibly removed due to technical difficulties.
 +
 +=== Set Images ===
 +<imgcaption label2|October 2017 build of Legacy Workshop with this feature>{{wps.png?256}}</imgcaption>
 +
 + * (Appeared on October 2017 build of Legacy Workshop)
 +
 +Before this feature removal, you could be able to upload your set screenshot via Legacy Workshop through "publish" button. The image below shows how it worked (in a superficially way):
 +
 +<imgcaption label3|How set image publishing worked>{{wlip.png?512}}</imgcaption>
  
 ==== Set structure changes ==== ==== Set structure changes ====
Line 50: Line 61:
 </code> </code>
  
-Where ''" brickX="'' is for brick names, ''0 0 0'' are for X,Y,Z position''100 100 0'' are for X,Y,Z scale''2392627'' is GameMaker raw color, ''1 1'' are for transparency and shape. Additionally, you may also add the Brick Model as an additional parameter which can be read by ''load_bricks'' script and can be even drawn in the pre-Legacy Workshop, though it requires URL patching because of Brick Hill Beta site (as of ''first11'' ) API connection.+Explaining on the first brick, ''brick1'': 
 + 
 +''" brick1="'' is the brick namethe equal symbol is **necessary**.\\ 
 +''0 0 0'' are for X,Y,Z position.\\ 
 +''100 100 0'' are for X,Y,Z scale.\\ 
 +''2392627'' is GameMaker raw color. If you would like to convert a custom color over ituse the [[https://chrisanselmo.com/gmcolor/|GM Color Picker by Chris Anselmo]].\\ 
 +''1 1'' (at the end) are for transparency and shape.\\ \\ 
 +You may also add the Brick Model as an additional parameter which can be read by ''load_bricks'' script and can be even drawn in the pre-Legacy Workshop, though it requires URL patching because of Brick Hill Beta site (as of ''first11'' ) API connection.
  
 === After the rewrite === === After the rewrite ===
Line 103: Line 121:
  
 >TEAM brickrot // Creates a new team "brickrot" with red color. >TEAM brickrot // Creates a new team "brickrot" with red color.
 + +COLOR 0.37 0.51 0.40 // Gives the dark green color to the team
 >SLOT Sword // Creates a new item slot >SLOT Sword // Creates a new item slot
  
 </code> </code>
 === Notes === === Notes ===
developmenteras/bhlegacy.1762988005.txt.gz · Last modified: by blamedenny