~~NOTOC~~ ===== Brick Hill Legacy Beta ===== ---- {{infobox> name = Brick Hill Legacy Beta image = bhlatebeta.png Development lifespan = November 2016 - October 2017 Alpha release = February 2017 Public (initial) release = April 2017 Game Engine = Gamemaker 8.1 Developer = Mooshimity Ltd. }} **This is an article of one [[:brickhill|Brick Hill]] Development era. If you want to take a look on other development era, please refer to [[:developmenteras|Development Eras]] article.** FIXME **- This article needs even more information, specifically regarding how beta clients worked plus archive.org download links to them.** **Brick Hill Legacy** (Beta) was a pre-mainline client in development originally released to the private beta in February-March 2017 by brick-luke. While the classic codebase retained until October 2017 this exact development era of [[:brickhill|Brick Hill]] had many changes including the main concept of how Brick Hill Legacy should work. === Main comparisons (between Role Block and Brick Hill Legacy Beta) === * Own format of sets (known as ''.brk'' format) Before moving to the set structures, Brick Hill (as of ''0.0.0.2'') has used the built-in GameMaker's function ''execute_file()'' for executing the whole file (which is saved as ''testgame.brk1'' as a backup set) and ''place_brick()'' for creating ''obj_brick'' objects. * Multiplayer (originally implemented via GameMaker's MPlay, later rewritten with use of Http Dll 2((https://www.maartenbaert.be/game-maker-dlls/http-dll-2/)) GameMaker extension). * Physics (implemented with the help of GMNewton GameMaker extension) * Tools