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| Development Lifespan | 2016 |
|---|---|
| Initial Release | 2016 |
| Game Engine | Gamemaker 8.1 |
| Developer | Mooshimity Ltd. |
Role Block is the earliest prototype of sandbox game Brick Hill, originally released in Late 2016 by brick-luke on Mooshimity forums. Role Block had two releases.
Game folders
"game_test"
"game_race"
"game_run"
"game_classic"
"game_luke" (3D release exclusive)
Release features
- No multiplayer
- 2D release can be started via
game_testonly, because it's the only folder in game's release, though incompatible 3D release games can be played fine with this client. - 3D release can be started via
game_lukeonly, because other games don't have thedraw.txtfile to be executed by the game's code.
Controls
- W,A,S,D - Up, down, left, right.
- Shfit - Crawl (3D Release exclusive).
- Space - Exit the car.
3D Release oddities
It seems like that the codebase of 3D Role Block release was the main codebase until the first full rewrite by brick-luke in 2017, because of how differently 3D initialization works. In Early 2017 Brick Hill workshop, the game's code creates obj_environment for environment initialization while also initializing GMNewton for physics capabilites. While the 3D Release of Role Block does it via system_player object:
/// Create event
//Initialize 3D
{
friction = 0.2;
d3d_start();
d3d_set_hidden(true);
d3d_set_lighting(false);
d3d_set_shading(true);
d3d_set_culling(false);
draw_set_color(c_white);
d3d_set_perspective(true);
d3d_set_fog(false,c_black,10,100);
texture_set_interpolation(false);
zdirection = -3;
}
/// Draw event
//3D draw
d3d_set_projection(x,y,global.playerz,x+cos(direction*pi/180),y-sin(direction*pi/180),global.playerz+tan(degtorad(zdirection)),0,0,1);
//Draw floor
if global.pause = 0
{
draw_set_color(c_white)
draw_set_alpha(1)
d3d_draw_floor(-1000000,-1000000,0,1000000,1000000,0,background_get_texture(background_floor),1000000/background_get_width(background_floor),1000000/background_get_height(background_floor));
}
Though the 3D Release requires the draw.txt file to draw a system_brick object, it may be misinterpreted as a floor drawing procedure.
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